Given the recent controversies surrounding Discord and the fact that the end user is a product of Twitch, I wonder if there is any “bare bone” solution to stream my gaming session to a friend who’s on Windows. I’d rather that they didn’t have to do anything except clicking on a link or perhaps installing a piece of software but with no need to do any configuration. From their perspective, it should "just work.
On my side
Should I set up a webserver into which I feed an OBS stream? Or can perhaps ffmpeg work as a server on it’s own?
I’m on Arch Linux, playing games on Steam, within dwm within X11.
On my friend’s side
No idea how a windows user is supposed to receive such a video feed.
Edit: text and voice chat, we’re considering Signal for.


I wasn’t aware of WHIP, thank you. Last time researched this there was only LL-HLS which was terrible and when I tried Steam for streaming, it was using RTMP with a 6 second latency.
However, while broadcast box looks nice, it seems to require significant setup to stream.
I don’t know what OS OP is using but on Linux, you can start a video call with Jami (or anything really), then use qpwgraph to send the game audio to the calling application. 2 steps, start call, send game audio to call.
But it’s up to OP what they want to do. It’s been a while, but Jami might support sharing system audio now. Their feature list includes “media sharing” in the call features.
The qpwgraph workaround works in the matrix clients as well, but passing media audio into a WebRTC stream meant for voice is not ideal. Any decent client is likely to heavily filter out background audio (which with a game would be a lot of the ambient soundscape), and the audio would in some cases end up mono.
Broadcast-box is on the simpler side, if self hosting. If not, there is a public free-to-use instance here: https://b.siobud.com/