

I guess it kinda is. Some choices are a bit… peculiar.
I’ve just been using it for so long I have no concept of how it reads getting into it for the first time.
It can also be used as a bit of a behind-the-scenes engine in some emulation wrappers, which I guess sort of works around that issue, but hey, that’s definitely a valid concern. Retroarch makes sense if you emulate a ton of systems and want a consistent experience across the board, and it has some nice shared features across all cores, but all of that definitely comes with some complexity.
Yeah, PS2 is standalone business still. And in its defense, PCSX2 is super user friendly as a standalone package and supports most of the shared stuff you’d want from Retroarch anyway.